Unity Input System First Person Character
Unity has a new Input System. It also has some downloadable player characters/controllers. I don't like them - six separated prefabs for a first person character, using cinemachine?? It seems way overdone. In addition I had tons of weird movement glitches with it. I suspect these are solved now in later releases but still.
So I built my own first person controller using the new input system and released it for free on GitHub.
It is super basic, and built off ideas from Brackeys, Ben Esposito's First Person Drifter and other tutorials, but using the new input system API calls. I think it mostly doesn't suck, and can be expanded on as you wish.